Samus must travel to where the second possible Deorem encounter is. Samus must use her Morph Ball and Morph Ball Bombs to crawl through a tunnel in the ceiling of the room where the first Chozo Statue of the game resides the Tank is at the end of the tunnel. You need to stay somewhat close to her or she'll stop shooting ice blasts at you, and you won't be able to hit her. Once you've dealt enough damage this way, she'll fall over dead.Energy Tanks Locations Metroid: Zero Mission Location Aim for her neck and mouth, and if she flashes red you'll know you've hit successfully. Shooting her legs won't damage her either. If you hit the crystals on her back (which you probably will if you don't let go of the lock on), you'll just charge her up. Instead, get close enough to her so she'll let an ice blast go, and once she does let go of the lock, quickly aim at her neck or mouth (from either side of her), and shoot missles. Only use missiles. Don't use your Power Beam, Sheegoth will absorb it and use the power to shoot energy blasts back at you. Then proceed to lock on to her, side stepping to the right and left. Dispose of them one by one (four of them) and when you're finished, mama Sheegoth will break through the back wall. As you try to grab it, it will descend into the floor below and Baby Sheegoth will come growling out into the room. Straight ahead of you the Wave Beam will be waiting for you. You will find an entrance to the Alcove where the Space Jump Boots are found. You are elevated higher than you were before. This leads back to the Landing Site for good reason. Roll across the bridge and bomb into the tunnel. After a few rolls back and forth on the halfpipe you should make it high enough. Let go of the boost button just as you start to roll up the wall. Second, as soon as you've released the boost, hold down the boost button again and start charging as you roll. First, don't use the nunchuck joystick as you're boosting - just press the boost button until you're the right height, then use the joystick to push yourself over to the high ledge. ![]() If you find using the Boost Ball tricky to make it high enough, here are some tips. Use your newfound Boost Ball skills to make it to the top ledge. There is a halfpipe by the entrance to Transport Tunnel A. How to get: Located under stone walkway dust and steam pour out from beneathĪfterwards, jump up through the Root Cave and find your way into Tallon Canyon.You should find a door that leads to the Plaza Walkway. Lock on to them, blast the shells on their backs away, and then you can take them down.įind the nearest steps and continue to jump up around the edges of the room. They are highly aggressive and impervious to gunfire from the front. Just roll into ball form and move forward, avoiding the energy trails. They are attracted to energy sources, so don't charge your beam. You cannot access them for now.Īs you enter into the Ice Ruins Access you will have to blast through another sheet of ice with your Charge Beam. Ignore the floating platforms and temple. This will unlock the door above, which you should proceed directly to. ![]() Proceed down the passage in Morph Ball form and scan the orange terminal. It is composed of radion, which can be blasted away with missiles. Scan the gate that blocks the passage to the inlet. There is a electronically secured Blast Shield covering the door above the little river inlet. Then survey the Phendrana Shorelines for the new creatures you should see the Flickerbat zooming around in the air and the Crystallite scavenging the icy rock surfaces. ![]() Head directly across this wide-open winter playground and check in at the save point.
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